AI Insights · Timothy · April 2022
Top Down Games on iOS in Spain Q1 2022: Performance Insights
In Q1 2022, Clash Royale led the top-down games in Spain with significant revenue and active user numbers. Other notable performers included Parchisi STAR, Count Masters: Crowd Runner 3D, Brawl Stars, and Magic Tiles 3: Piano Game.
In the first quarter of 2022, the top-down games category on the iOS platform in Spain saw remarkable performance metrics across several key apps. Here’s a detailed look at the performance of the top five applications: Clash Royale, Parchisi STAR, Count Masters: Crowd Runner 3D, Brawl Stars, and Magic Tiles 3: Piano Game.
Clash Royale from Supercell showed impressive revenue figures, starting the quarter with around $266K in early January. However, the revenue saw a fluctuating trend, closing the quarter at approximately $67K by the end of March. Weekly downloads for the game began at about 50K in the first week of January and gradually declined to around 11K by the end of the quarter. Active users started at nearly 967K in the first week of January, experiencing a steady decline to approximately 801K by the end of March.
Parchisi STAR by Gameberry Labs maintained a relatively stable revenue stream, peaking at around $19.6K in the first week of January and ending the quarter at approximately $16.5K. Downloads for the game saw a downward trend from about 27K at the start of January to around 10K by the end of March. Active users also decreased from approximately 120K in early January to about 97K by the end of the quarter.
Count Masters: Crowd Runner 3D from Freeplay LLC had modest revenue figures, starting at $124 in late December and dropping to $17 by the end of March. The game’s downloads began at about 20K in early January and gradually declined to around 6.7K by the end of the quarter. Active users showed fluctuations, starting at around 46K in late December, peaking at approximately 60K in mid-February, and ending the quarter at around 46K.
Brawl Stars, also by Supercell, had a notable revenue fluctuation, starting at approximately $70K in late December and closing at around $33K by the end of March. Downloads for the game started at around 11K in early January and stayed relatively stable, ending at about 6.2K. Active users saw a decline from approximately 276K in late December to about 210K by the end of March.
Magic Tiles 3: Piano Game from Amanotes Pte. Ltd. saw revenue figures starting at around $646 in early January, fluctuating throughout the quarter, and closing at approximately $298 by the end of March. Downloads began at about 12.6K in late December and gradually dropped to around 4.7K by the end of March. Active users started at approximately 81K in late December, experiencing a decline to around 43K by the end of the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.